The Mistlands, alongside its content update, introduces a new combat mechanic called Eitr. Should the player attack them as well, they will prove to be formidable foes. Also residing here is a player-neutral race of Dvergr, who will actively fight enemies to defend their keeps. Standard Seekers even have the ability to fly if they need to access higher areas of the slopes. Seekers and Seeker Soldiers are the most common enemies, able to chase the player nearly constantly. The enemies are tough and will most often see the player before the player sees them. It is oppressive, being quite difficult to navigate, often to the point of disorientation. This biome is currently the final one in the game's progression. Wisplights and placeable Wisp torches can be used to clear out the permeating mist, but both require Yagluth to be defeated. Its coastline is equally treacherous, greeting the longship with sheer cliffs, steep wharfs, and rocky sandbars. Larger, glowing Yggdrasil roots can be found lining the ground, often visible through the mist. It is full of valleys, dales, ravines, and even plateaus punctuated by gargantuan black crags that often peek over the mist. The Mistlands is a jagged mountainous biome covered in a perpetual mist that hangs over its entirety and makes it difficult to see inside.
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