![]() When drawn, everyone must change seats with another player. Six: A Six triggers a seat-swapping frenzy. Anyone who can’t come up with a rhyme or breaks the rhythm drinks. The player who draws Five starts by saying a word, and everyone takes turns rhyming with it. ![]() The last person to do so will take a drink.įive: A Five introduces a rhyming challenge. They’re in it together!įour: Prepare for some floor action! When a Four is drawn, everyone must quickly touch the floor. Whenever they take a sip, their buddy must drink too. Three: The player who draws a Three selects a drinking buddy. It’s their chance to pick a friend or someone they’d like to see sip their drink. Two: The player chooses someone to drink when a Two is drawn.
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